The object in Shodan is to remove all 150 tiles from the play area. This is done by matching pairs of tiles. Each time a pair is matched both tiles are removed. Only the top most tiles are eligible for a match. If any part of a tile is covered by any other tile then it is ineligible for a match.
The tiles are randomly placed at the beginning of the game, but every game is a potential winner if played flawlessly. If you make a mistake along the way, however, then it is possible to run into a dead end. When you are convinced that no more matches exist press the 'SURRENDER' button. The game then ends and if you have a high score it is recorded.
You get one point for every pair of tiles that you match, so the highest possible score is 75.
Note: Playing with Virtual Memory turned on may cause the music to sound choppy.
*** Distribution ***
Shodan is being distributed as shareware. This version may be copied and distributed freely as long as it is not modified in any way and this help file is included.
If you enjoy playing this game then please pay for your copy by sending the $15 shareware fee. In return I will send you a disk containing the newest version of Shodan, along with several of my other shareware games for you to try.
Send payment to: (All checks must be in US funds and drawn on US banks.)
Glenn Seemann
P.O. Box 149
Destrehan, LA 70047
Questions, comments, and suggestions can be e-mailed to: